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bepuphysics

  • Blog
  • Archive
  • GitHub
  • FAQ
  • Support
  • Old Forum
  • March 2022
    • Mar 10, 2022 Seeking the Tootbird Mar 10, 2022
  • February 2022
    • Feb 22, 2022 bepuphysics v2.4.0 released! Feb 22, 2022
  • February 2021
    • Feb 1, 2021 bepuphysics v2.3.0 released! Feb 1, 2021
  • December 2020
    • Dec 8, 2020 Moving to github discussions Dec 8, 2020
  • May 2020
    • May 3, 2020 v2.2.0 released! May 3, 2020
  • January 2020
    • Jan 18, 2020 v2.1 released, discord experiments Jan 18, 2020
  • October 2019
    • Oct 25, 2019 Give me your dollars on GitHub Sponsors! Oct 25, 2019
  • April 2019
    • Apr 20, 2019 bepuphysics v2 is out of beta! Apr 20, 2019
  • January 2019
    • Jan 17, 2019 ... but GPUs aren't always the right choice Jan 17, 2019
  • December 2018
    • Dec 11, 2018 GPUs are fast... Dec 11, 2018
  • November 2018
    • Nov 2, 2018 A different kind of C#: going wide Nov 2, 2018
  • October 2018
    • Oct 3, 2018 A different kind of C#: generics abuse Oct 3, 2018
  • September 2018
    • Sep 27, 2018 A different kind of C#: be nice to the GC Sep 27, 2018
    • Sep 17, 2018 A different kind of C#: watching your step Sep 17, 2018
    • Sep 6, 2018 A different kind of C#: the JIT doesn't really need demonic empowerment Sep 6, 2018
  • August 2018
    • Aug 30, 2018 A different kind of C#: value types Aug 30, 2018
    • Aug 30, 2018 A different kind of C#: the BEPUphysics v2 perspective Aug 30, 2018
    • Aug 16, 2018 v2.0.0-beta released! Aug 16, 2018
  • April 2018
    • Apr 8, 2018 v1.5.1 Versus v2.0.0-alpha: Early Benchmarks Apr 8, 2018
  • March 2018
    • Mar 31, 2018 BEPUphysics v2.0.0-alpha released! Mar 31, 2018
  • October 2017
    • Oct 22, 2017 Early bepuphysics v2 repo created! Oct 22, 2017
  • December 2016
    • Dec 16, 2016 BEPUphysics v1.5.0 now on GitHub! Dec 16, 2016
  • September 2015
    • Sep 19, 2015 Blazing Fast Trees Sep 19, 2015
  • June 2015
    • Jun 15, 2015 BEPUphysics v1.4.0 released! Jun 15, 2015
  • April 2015
    • Apr 19, 2015 BEPUphysics in a CoreCLR World Apr 19, 2015
  • May 2014
    • May 21, 2014 BEPUik v0.3.0 now available! May 21, 2014
  • December 2013
    • Dec 20, 2013 BEPUphysics v1.3.0 released! Dec 20, 2013
  • November 2013
    • Nov 25, 2013 I oopsed the forum Nov 25, 2013
  • October 2013
    • Oct 19, 2013 Pointers! Oct 19, 2013
  • July 2013
    • Jul 4, 2013 Hey, where'd the dependency free version/XNA version go? Jul 4, 2013
  • June 2013
    • Jun 21, 2013 BEPUik v0.2.0 is now available! Jun 21, 2013
  • April 2013
    • Apr 13, 2013 Hey, where'd the development fork go? Apr 13, 2013
  • February 2013
    • Feb 1, 2013 BEPUphysics and XNA Feb 1, 2013
  • January 2013
    • Jan 21, 2013 BEPUik for Blender now available! Jan 21, 2013
  • May 2012
    • May 31, 2012 BEPUphysics and hyperthreading May 31, 2012
    • May 31, 2012 BEPUphysics v1.2.0 released! May 31, 2012
  • December 2011
    • Dec 10, 2011 BEPUphysics v1.1.0 released! Dec 10, 2011
    • Dec 6, 2011 Webstuff shuffling nearing completion Dec 6, 2011
  • October 2011
    • Oct 30, 2011 Shuffling some webstuff around Oct 30, 2011
  • September 2011
    • Sep 7, 2011 BEPUphysics v1.0.0: XNA, SlimDX, and everything else! Sep 7, 2011
  • August 2011
    • Aug 9, 2011 SlimDX Prototype Aug 9, 2011
    • Aug 8, 2011 v0.16.2 Character Controller Details Aug 8, 2011
    • Aug 8, 2011 v0.16.2 released Aug 8, 2011
  • July 2011
    • Jul 18, 2011 v0.16.1 released Jul 18, 2011
  • June 2011
    • Jun 22, 2011 v0.16.0 is out! Jun 22, 2011
    • Jun 5, 2011 v0.16.0 Broad Phase Benchmarks Jun 5, 2011
  • March 2011
    • Mar 28, 2011 v0.15.2! Mar 28, 2011
    • Mar 21, 2011 New Version and Development Fork Mar 21, 2011
    • Mar 11, 2011 Welcome! Mar 11, 2011

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